Vehicles Mod

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Authors of the Vehicles Mod: Mason J. Caboose, NinjaSiren

Library required!
The Vehicles Mod requires the JecsTools Library and the -O21-Vehicle-Framework in order to work. Please, ensure you have them installed and on a higher position in the mods list.
Compatible with the latest Combat Extended and Run and Gun.

The Vehicles Mod is a true implementation of vehicles into RimWorld! It implements a truck into the game where you can load passengers, as well as equipment for both crossing the map and for caravanning.

How does it work?

To acquire a vehicle you need to research Machining and Smithing and then you will be able to build the Vehicle Table. With it you can construct a box filled with vehicular pieces.

To assemble the vehicle, instruct a pawn to follow the included manual in the box. Upon following guides 1-Z on your Ikea manual and throwing away the last 5 screws, your pawn will have successfully assembled a working scrap heap!

Upon assigning a driver, you must instruct the vehicle to draft itself for glorious duty. Just like any partially oiled machine, you’ll have to fill and power it with chemfuel!

You will need both a driver and a gunner to shoot from the vehicle. Only the burst cannon fits on the APC

If your goal is caravanning, load the occupants into the vehicles first, create the caravan and then undraft the vehicles.

Additional notes

The Vehicles Mod cannot be removed from a saved game.  Also, in theory, no other faction should show up at your door driving any of this stuff.

Updated to Beta 18 by TupiNUMBooR.

Combat Extended hotfix patch #2 by Hjkma.

This mod is compatible with existing saves, it does not require you to start a new game.


Version: V1.0

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Vehicles Mod Review
  • Necessity
  • Originality
  • Textures
  • Fun


Why go by walk when you can, you know, drive? Getting around these rim worlds gets this much easier with the Vehicles Mod.

User Review
2.8 (5 votes)