The Luciferium Addict Challenge

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Luciferium is a rare, addictive and expensive drug, but daaaaamn ain’t it powerful. After the first dose, there is no way to get the luciferium mechanites out, ever. On the urbworlds, they call Luciferium the ‘Devil’s Bargain’. Many have been forced to kill friends when no more of the seductive red pills could be found.

Background story

The Luciferium Addict Challenge sets out with a single pawn. This pawn was posthumously awarded the Medal of Valor after dying to save millions of lives during the Urbworld Wars, where sadly his entire squad was brutally murdered. However, his compatriots never learned that one pawn, our pawn, managed to escape the massacre. Badly injured, he crawled among the corpses of his friends, and passed out near an enemy outpost.

A nurse found him bleeding to death a few hours later. She was astonished to see him alive after counting over 8 deadly wounds. She thought it was a sign that he was meant to live, and decided to save his life. But there was only one way to save him, one, and unforgivable way. To stop the massive blood loss, she’d have to make him take luciferium, the Devil’s Bargain.

When our pawn opened his eyes, he had spent two weeks in the nurse’s care. It was not by chance that he woke up at that moment, but he hadn’t completely healed yet. The enemy outpost was being attacked. In fact, all he could hear were screams, and all he could see were dead pawns. In the floor, next to him, lied a nurse with a needle in hand. She was dead, but the trail of blood indicated she had crawled into his tent and applied him a dose of wake-up with her last breath.

Still hurting from his injuries, our pawn got up from bed. He took his blanket and laid it over the nurse’s still warm body. He never got to meet her, but he was sure she was the only reason he was still alive. Judging from the noise outside, the ongoing battle was fierce. He had been in hell for the past two weeks, and he had no intention of going back to it. He grabbed a bag of medical supplies he found in the tent, and set course in the opposite direction.

Scouting the camp, he laid eyes on a launching pod loaded and ready to dispatch. The motherboard was fried, so he had no means of setting specific coordinates for the pod. He sat inside, and he didn’t mind where it would take him. Anywhere but here, he thought. But right after he set off, he was sure of one thing: he had a new, uncontrollable need.

Conditions of the challenge

  • The starting pawn is a luciferium addict.
  • The starting pawn has to survive the entire game.
  • Cryptosleep caskets cannot be used for more than 14 days (total) to keep the addict alive.

In order for the addict to survive, he has to take luciferium every 6.667 days, otherwise the mechanites in luciferium will lose cohesion, and a violent and possibly fatal withdrawal will begin. In order to safely prevent this, create a luciferium drug policy which is set not to satisfy addiction, but instead to take it every 6 days, and pocket 1 extra so that it can be taken as soon as possible.

If you think the challenge is too hard, you are free to use mods that allow the crafting of luciferium, such as the Craftable Drugs Mod. But be warned, crafting luciferium is meant for the late game, so it can still be quite difficult to get.

Get The Luciferium Addict Scenario

We have created a simple scenario to help you set up the conditions for this challenge. Feel free to use it for your attempt at the challenge!

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Version: B19