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Alpha 17 Beta 18Mods

Floor Lights Mod

The Floor Lights Mod introduces lights that are integrated into the ground. These lamps used to have their power cable hidden underground, but various rim-rodents kept eating them so the cable placement had to be re...

Alpha 17Mods

Furnace Mod

The Furnace Mod is a simple mod that adds a furnace building to heat up rooms to extreme temperatures. Burning up a room can be good for disposing of many bodies, clothes, pests and prisoners… You will have to...

Alpha 17 Beta 18Mods

RimFridge Mod

The RimFridge mod adds refrigerated racks to store food and other perishables. Ideal to place in dining rooms, next to the kitchen, or in a prison to avoid the annoying trips to feed prisoners. RimFridge Mod features ...

Alpha 17 Beta 18Mods

Living Battery Mod

The Living Battery Mod adds a Matrix-inspired power generator that creates energy from human beings. Living Battery Mod features A living battery can produce up to 300W of power! This technology is accessible after c...

Alpha 17 Beta 18Mods

[RF] Basic Bridges Mod

The [RF] Basic Bridges Mod allows you to build bridges. Technically, you can also create piers or even a boardwalk, it’s really up to you. No special research is required. All you need is wood, stone or metal. And a...

Alpha 17Mods

Prisoner Outfit Mod

Prisoners don’t look oppressed enough for you? Do you sometimes get confused because the prisoners and colonists dress alike? Say no more. The Prisoner Outfit Mod introduces the outfit you need to possibly...

Alpha 17Mods

More Planning Mod

The More Planning creates a new option in the “Architect” menu called “Planning” with new and extended options for planning. More Planning Mod features 10 customizable planning designations....

Alpha 17Mods

Avoid Friendly Fire Mod

The Avoid Friendly Fire Mod adds a new option to colonists that you can enable to force them to stop shooting if the projectile’s path could hit a friendly or neutral pawn (taking into account miss radius). Drafted...

Alpha 17Mods

Complex Jobs Mod

The original work priorities leave much to be desired when it comes to prioritizing jobs. The Complex Jobs Mod breaks down existing jobs into smaller jobs allowing you to make things run smoother and more efficiently...

Alpha 17Mods

Locks Mod

The Locks Mod adds a new locking door system. You will be able to select a door and then click a new button to lock or unlock (or right-click for more options). In order to unlock/lock door, a colonist must “flick” ...