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Beta 18 Version 1.0Mods

Vehicles Mod

The Vehicles Mod is a true implementation of vehicles into RimWorld! It implements a truck into the game where you can load passengers, as well as equipment for both crossing the map and for caravanning. How does it w...

Beta 18 Beta 19 Version 1.0Mods

Balanced Neutroamine Production Mod

The Balanced Neutroamine Production Mod is a simple mod that adds a plant called Neutroaleaf, Which can be refined into Neutroamine at a drug lab or turned into Herbal Medicine at a crafting spot. Neutroamine...

Beta 18 Beta 19 Version 1.0Mods

Phi Mod – RimWorld Multiplayer

The Phi Mod allows multiplayer interactions between players' colonies such as chatting and sending resources from one player to another. Finally RimWorld Multiplayer is a reality!...

Beta 18 Beta 19 Version 1.0Mods

Doors Expanded Mod

The Doors Expanded Mod adds new types and sizes of doors to RimWorld. Doors Expanded Mod features Doors (1×2) – Double sized doors. Doors (1×3) – Triple sized doors. Curtains (Tribal) –...

Beta 18 Version 1.0Mods

Lockable Doors Ex Mod

The Lockable Doors Ex Mod will allow you to refuse visitors into entering your colony. Although human visitors are gentle enough not to take your things, their camels will still create dirt, eat your stuff and distur...

Version 1.0Mods

Recipe Icons Mod

The Recipe Icons Mod adds icons for the “Add bill” menus. It supports other mods out of the box. Safe to add and remove from save games....

Beta 18 Version 1.0Mods

Prisoner Ransom Mod

The Prisoner Ransom Mod allows you to demand ransom, in silver, for prisoners at the comms console. Ransom won’t work if the faction is very hostile to you (the threshold is around 90%). Returning a...

Beta 18 Beta 19 Version 1.0Mods

Ugh You Got Me Mod

Every since social interaction was added to RimWorld, there have been instances where colonists have beaten each other bloody, sometimes into unconsciousness and sometimes even to death. “Ugh You Got Me” is a simple ...

Beta 18 Version 1.0Mods

Conduit Deconstruct Mod

It can get really annoying to deconstruct power conduits, specially if they are under walls. The Conduit Deconstruct mod adds a new tool to deconstruct only the power conduits without messing with the rest of...

Alpha 17 Version 1.0Mods

Please Haul Perishables Mod

The Please Haul Perishables Mod will instruct your colonists to prioritize hauling perishables or food over non-perishables. Items will be considered perishable if they would rot in less than a year or deteriorate to...

Beta 18 Beta 19 Version 1.0Mods

Gas Trap Mod

The Gas Trap Mod adds two types of traps (each with several variants): the Gas Trap and the Insect Trap. Gas traps release a cloud of gas when any pawn hostile to your faction walks too close. Severity builds up for a...

Beta 18 Beta 19 Version 1.0Mods

Remote Tech Mod

The Remote Tech Mod comes with an assortment of remotely detonated explosives for different purposes: defending your base, mining and chemical purposes. It also includes several new researches and a workbench to...