Library required!This mod requires the HugsLib Library in order to work. Please, ensure you have it installed and on a higher position in the mods list.
With the Save Our Ship Mod any ship you launch is saved to a file. You can then start a new game using this ship to continue your colonists’ stories on another world! Research, player faction data, and pawn relationships are all carried over.
The Save Our Ship Mod also includes new ship parts which allow constructing a proper interior. Any building or item placed atop a hull tile is saved with the ship – letting the colonists bring their favorite art, their workshop, and all the supplies the next colony might need. Cryptosleep caskets can be built inside a fully sealed hull at reduced cost.
Technical Details and Known Issues
Hull tiles can only be placed in a room fully bordered by ship parts. Placing a wall, nutrient paste dispenser, or any other building which counts as a solid wall will prevent placement of hull tiles in that area. Hull tiles automatically create roofs for themselves, which may cause compatibility issues with roofing mods.
Starting a game with a landed ship prevents new pawns from being created at game start. Colonists can still join later, of course. Ship game starts are also incompatible with “start with” “start with animal” and “start near” scenario components.
There are many ways in which a third-party mod could store world data. If it’s not saved inside a vanilla data structure (specifically the pawns themselves, a building on the ship, a faction def, researchManager, taleManager, or playLog), it won’t come with the ship, which could cause issues with those mods.
Many NPC pawns from the old world will be missing when the ship lands, which will produce warnings if developer mode is enabled. The game cleans these up automatically.