Run and Hide Mod

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Author of the Run and Hide Mod: The Word-Mule

Library required!
This mod requires the HugsLib Library in order to work. Please, ensure you have it installed and on a higher position in the mods list.

Are you tired of your colonists fleeing from a manhunting deer straight into a corner, where it proceeds to gore them to death? Does your pawns’ pathfinding when threatened give you apoplectic fits? Put down the bottle, because your problems are solved.

The Run and Hide Mod allows you to place down a marker which designates a place for your colonists to flee when they are in danger. They will run to the nearest pre-determined bunker spot, allowing you to give them safe places to hide that they will actually make use of.

This mod is compatible with existing saves, it does not require you to start a new game.




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Version: B19

This mod is not updated to RimWorld Beta 19.

Older versions Beta 18
  • Necessity
  • Originality
  • Fun
4.7

Summary

How often do colonists with a no violence trait get trapped in a deadly corner? With the Run and Hide Mod is won’t happen anymore! An AI tweak that should be included in vanilla.

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User Review
5 (1 vote)