Ruins Scenario

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Author of the Ruins Scenario: Ratbutcher

After their ship was destroyed, they landed on an unfamiliar planet. The locals referred to them as “New Arrivals.” The land they crashed on was barren and unforgiving. There must be somewhere inhabitable on this rock! —they thought. After landing, the New Arrivals continued traveling in hopes to find a new home; a better place to start. That’s when they found it. It’s not a Glitterworld palace, but it’s their last chance before they run out of food.

The Ruins scenario is essentially the same as the default “New Arrivals” with one major exception: your colonists will start in the ruin of an old and decayed colony. A few walls still standing. A few machines and furniture still functional. A little bit of supplies left behind.

Your new colony doesn’t need to suffer the fate of the previous owners, however. Scrap what remains and use the materials to build something better, or repair what remains. It’s a lot better than starting over.

The map is scattered with…

This is a list of the contents of the ruins. It might look like a lot, but it’s mostly clutter. Feel free to ignore this list for the best experience!

  • Billiards table x1
  • Animal boxes x2
  • Steel beds x5
  • Hospital bed x1
  • Crypto Caskets x3
  • Grand sculptures x2
  • Small wooden sculptures x2
  • Chairs x2
  • Table x1
  • Hightech research bench x1
  • Stove x1
  • Butcher table x1
  • Stonecutter’s table x1
  • Fueled generator x1
  • Batteries x2
  • Hydroponic basins x5
  • Nutrient paste dispenser x1
  • Pod launcher x1
  • Firefoam popper x1
  • Cloth outfits x5
  • Blocks of each stone x500
  • A few weapons
  • Various rubble of preexisting buildings (walls, doors, conduits, etc.)