Download Type
  • Direct Download
  • Steam Workshop
Start Requirements
  • New game required
  • No new game required
Version
  • Beta 18
  • Alpha 17
  • Alpha 16
Keywords
  • All
  • Ease of play
  • Customization
  • Utility
  • Objects
  • Difficult
  • Research
  • Furniture
  • Battle
  • Weapons
  • Interface
  • Factions
  • Animals
  • Environment
  • Clothing
  • Vegetation
  • Meals
  • Incidents
  • Garden
  • Drugs
  • Flooring
  • Textures
  • Power
  • Behavior
  • Organs
  • Tribe
  • Trading
  • Storyteller
  • Star Wars
  • Prosthetics
  • Neutroamine
  • Armor
  • Race
  • Hairstyles
  • Worldmap
  • Vehicles
  • Vegan
  • Skills
  • Traits
  • Hunting
  • Personality
  • Temperature
  • Mod Creation
  • Relationships
  • Holiday
  • Multiplayer
  • Library
  • Lights
  • Spaceship
  • Typography
  • School
  • Doors
  • Children
Alpha 17 Beta 18Mods

Misc. Robots Mod

The Misc. Robots Mod adds some robots that you can buy from traders, they cannot be crafted. Haulingbot: a small drone to help you hauling stuff around. Cleaningbot: a small robot to help keeping your home clean. Y...

Beta 18Mods

Misc. Robots++ Mod

The Misc. Robots++ Mod contains four multi-talented robots to serve your colony. It also adds a research tab, materials, and a new Robotics workbench for crafting the Misc. Robots and Robots++ objects. Misc. Robots++...

Alpha 17 Beta 18Mods

Remote Explosives Mod

The Remote Explosives Mod comes with an assortment of remotely detonated explosives for different purposes: defending your base, mining and chemical purposes. It also includes several new researches and a workbench t...

Alpha 17 Beta 18Mods

Locks Mod

The Locks Mod adds a new locking door system. You will be able to select a door and then click a new button to lock or unlock (or right-click for more options). In order to unlock/lock door, a colonist must “flick” ...

Alpha 17 Beta 18Mods

Prison Labor Mod

The Prison Labor Mod will allow you to force your prisoners to work for you. To enable this feature you must check a new options on the prisoner tab “Force to work”. Prison labor needs management that consists in: Mo...

Alpha 17 Beta 18Mods

Avoid Friendly Fire Mod

The Avoid Friendly Fire Mod adds a new option to colonists that you can enable to force them to stop shooting if the projectile’s path could hit a friendly or neutral pawn (taking into account miss radius). Drafted...

Alpha 17 Beta 18Mods

SmurfeRim Mod

The SmurfeRim Mod adds the Smurfs, a new kind of animal that behaves similarly to bug hives, but can also be tamed for farming a unique an valuable liquid. Your life in the rim is about to change! You can either hel...

Alpha 17 Beta 18Mods

Expanded Incidents Mod

The Expanded Incidents Mod increases the variety of incidents your colony will have to face. The new incidents are designed to be balanced, generally long-term events that you can mitigate or eliminate with proper pl...

Beta 18Mods

Faction Control Mod

The Faction Control Mod provides you with a number of configuration options that you can use to tailor which and how many factions and faction bases show up on your map. Simply visit “Mod Settings” from the game’s “...

Beta 18Mods

Crash NOW! Mod

It’s kind of hard to think of yourself as the leader of a random gaggle of people landing on a random spot on some random rimworld when you can choose who you’re getting and where you’re landing! Even when you use the...

Alpha 17 Beta 18Mods

Realistic Darkness Mod

Tired of not being able to tell whether it’s day or night because they both look similar? Ever wanted lighting to really matter? Well then the Realistic Darkness Mod is for you. The Realistic Darkness Mod changes li...

Alpha 17 Beta 18Mods

Increased Forest Density Mod

Want a real forest? Then this is just the mod for you! The Increased Forest Density Mod drastically increases plant density and turns your sparse woodlands and jungles into a primordial forest. Increased Forest Densi...

Alpha 17 Beta 18Mods

Zombieland Mod

Do you like The Walking Dead? Are you afraid of The Undead? Good. Because this mod will give you the Heebie-jeebies! This is not your average Zombie mod. In Zombieland, Zombies are everywhere! They crawl out of the gr...

Alpha 17 Beta 18Mods

Industrial Rollers Mod

The Industrial Rollers Mod lets you build your own roller system which will transport goods to their destination without colonist interaction. Simply add a stockpile on top of the rails and direct your roller system...

Alpha 17 Beta 18Mods

More Vanilla Turrets Mod

The More Vanilla Turrets mod adds more turret variations with the attempt to keep their vanilla art style along with some careful balancing. New items Gun complex: a perimeter mounted gun designed to work regardle...

Beta 18Mods

Children, School and Learning Mod

The Children, School and Learning Mod introduces the possibility for your colonists to have children, and take them to school to learn all the necessary skills to eventually become productive members to the colony. C...

Beta 18Mods

Prisoner Ransom Mod

The Prisoner Ransom Mod allows you to demand ransom, in silver, for prisoners at the comms console. Ransom won’t work if the faction is very hostile to you (the threshold is around 90%). Returning a prisoner will gi...

Beta 18Mods

Phi Mod – RimWorld Multiplayer

The Phi Mod allows multiplayer interactions between players’ colonies such as chatting and sending resources from one player to another. Phi Mod features With the Phi Mod you can connect to the global default server...

Alpha 17 Beta 18Mods

QualityBuilder Mod

Using the QualityBuilder Mod all buildings that have quality (beds, tables, etc.) will only be build by the best builder to ensure the best outgoing quality. Every other constructor will be able to bring in the mate...

Beta 18Mods

Extended Woodworking Mod

The Extended Woodworking Mod adds WoodLog types for each tree. Extended Woodworking Mod features The new Woodlog types can be obtained from each of the following trees: Acacia Birch Camellia Cecropia CherryBlossom Cyp...