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  • Direct Download
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Start Requirements
  • New game required
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  • Version 1.0
  • Beta 19
  • Beta 18
  • Alpha 17
  • Alpha 16
  • 15
  • All
  • Ease of play
  • Customization
  • Objects
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  • Research
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  • Interface
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  • Environment
  • Clothing
  • Vegetation
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  • Race
  • Behavior
  • Drugs
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  • Tribe
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  • Flooring
  • Trading
  • Storyteller
  • Star Wars
  • Prosthetics
  • Neutroamine
  • Worldmap
  • Armor
  • Hairstyles
  • Vehicles
  • Vegan
  • Skills
  • Traits
  • Hunting
  • Personality
  • Temperature
  • Mod Creation
  • Relationships
  • Holiday
  • Multiplayer
  • Library
  • Lights
  • Spaceship
  • Typography
  • School
  • Doors
  • Children
Beta 18 Beta 19Mods

Ugh You Got Me Mod

Every since social interaction was added to RimWorld, there have been instances where colonists have beaten each other bloody, sometimes into unconsciousness and sometimes even to death. “Ugh You Got Me” is a simple ...

Beta 18 Beta 19Mods

Centralized Climate Control Mod

The Centralized Climate Control mod allows you to create a centralized air cooling/heating. You will be able to build Large Piped Air Climate Systems away from your buildings. Centralized Climate Control features This...

Beta 18 Beta 19Mods

H.P. Lovecraft Storyteller

H.P. Lovecraft Storyteller adds a foreboding storyteller that adds omens to RimWorld stories. In this mod, Lovecraft will be added to your list of storytellers. In Lovecraft’s tales, protagonists often face their own...

Alpha 17 Beta 18 Beta 19Mods

More Vanilla Mechanoids Mod

A mechanical threat has risen (again)! Are you tired of shooting Scythers and Centipedes? This mod extends the Mechanoid arsenal for more variation and new challenges! More Vanilla Mechanoids Mod features The More Va...

Beta 18 Beta 19Mods

Safely Hidden Away Mod

With the Safely Hidden Away Mod, bases that are in remote locations won’t get raided as often. Caravans/visitors also don’t visit as often. Safely Hidden Away Mod features Configurable delay times. Check out the mod...

Beta 18 Beta 19Mods

Gear Up And Go Mod

– “A Raid! Is it time for battle!” – “Suit up!” – “Okay I’ve got my armor vest, I’m going to go plant some corn” – “I’ve already got armor so I’m still mining” – “GET OVER HERE NOW” – “But I haven’t got my...

Beta 18 Beta 19Mods

Fluffy Breakdowns Mod

Fluffy Breakdowns Mod replaces random breakdowns with a maintenance requirement. Fluffy Breakdowns Mod features Buildings using components will now gradually deteriorate. The odds of a breakdown happening (and requir...

Beta 18 Beta 19Mods

Better Pawn Control Mod

The Better Pawn Control Mod allows bulk assignment of animals to zones and colonists to outfits (or drugs) in one single action. Setup different policies and switch at will. Annoyed by manually having to set animals...

Beta 18 Beta 19Mods

Mining Priority Mod

— “Hey! A plasteel meteorite dropped! Let’s go mine that valuable ore!” — “Okay, I’ll put it on the list of things to do, after we finish tunneling the next few rooms” — “And mining that steel nearby” — “Y...

Beta 18 Beta 19Mods

No Water, No Life Mod

The No Water, No Life Mod adds a need for water to pawns. The lack of sufficient water in a pawn’s diet will cause death in the same way as hunger. There are various means to get and transport water, such as wells, p...

Beta 18 Beta 19Mods

Random Veins Mod

The Random Veins Mod adds new random ores and veins across the map to make mining more interesting. Random Veins Mod features The following new features can be found across the map: Steel slag rocks, not very useful ...

Beta 18 Beta 19Mods

Firefoam Grenades Mod

The Firefoam Grenades Mod allows you to craft firefoam grenades! Firefoam Grenades Mod features These grenades can be found on a Combat Supplier Caravan. They cost 20 steel, 1 component and are crafted at the machinin...

Beta 18 Beta 19Mods

Firefoam Belt Mod

The Firefoam Belt Mod allows you to make firefoam popper belts. Firefoam Belt Mod features Requires Firefoam research. Cam be made at a machining table or found on a Combat Supplier Caravan. Build Costs: 100 Steel 2 ...

Beta 18 Beta 19Mods

Bulk Stone Cutting Mod

The Bulk Stone Cutting Mod allows you to cut stone chunks into blocks in bulk. Bulk Stone Cutting Mod features New research projects: BulkStonecutting 600 requires the Stonecutting Research. PoweredBulkStonecutting 1...

Beta 18 Beta 19Mods

Spidercamp’s Dog Pack Mod

The Spidercamp’s Dog Pack Mod includes all the dog releases by the same author. Additional breeds will be added to this pack as they are released. Spidercamp’s Dog Pack Mod features The following features vary depend...

Beta 18 Beta 19Mods

Camera+ Mod

Wanna take a perfect screenshot of your base but it doesn’t fit? Or you wanna get closer than the game will allow you to? The Camera+ Mod introduces more zoom and different panning to the game. Zooming in can also be ...

Beta 18 Beta 19Mods

Prison Labor Mod

The Prison Labor Mod will allow you to force your prisoners to work for you. To enable this feature you must check a new options on the prisoner tab “Force to work”. Prison labor needs management that consists in: Mo...

Beta 18 Beta 19Mods

Avoid Friendly Fire Mod

The Avoid Friendly Fire Mod adds a new option to colonists that you can enable to force them to stop shooting if the projectile’s path could hit a friendly or neutral pawn (taking into account miss radius). Drafted...

Beta 18 Beta 19Mods

Faction Control Mod

The Faction Control Mod provides you with a number of configuration options that you can use to tailor which and how many factions and faction bases show up on your map. Simply visit “Mod Settings” from the game’s “...

Beta 18 Beta 19Mods

Industrial Rollers Mod

The Industrial Rollers Mod lets you build your own roller system which will transport goods to their destination without colonist interaction. Simply add a stockpile on top of the rails and direct your roller system...