Download Type
  • Direct Download
  • Steam Workshop
Start Requirements
  • New game required
  • No new game required
Version
  • Beta 18
  • Alpha 17
  • Alpha 16
Keywords
  • All
  • Ease of play
  • Customization
  • Utility
  • Objects
  • Difficult
  • Battle
  • Research
  • Furniture
  • Factions
  • Weapons
  • Interface
  • Animals
  • Environment
  • Clothing
  • Vegetation
  • Incidents
  • Drugs
  • Garden
  • Meals
  • Power
  • Organs
  • Flooring
  • Star Wars
  • Prosthetics
  • Storyteller
  • Trading
  • Neutroamine
  • Armor
  • Hairstyles
  • Race
  • Textures
  • Behavior
  • Vehicles
  • Worldmap
  • Traits
  • Hunting
  • Skills
  • Personality
  • Mod Creation
  • Temperature
  • Relationships
  • Vegan
  • Tribe
  • Library
  • Multiplayer
  • Holiday
  • School
  • Typography
  • Doors
  • Lights
  • Children
  • Spaceship
Beta 18Mods

RimQuest Mod

The RimQuest Mod adds quest givers to trader groups and caravans. This mod exists for those of us who feel that RimWorld could use a little more direction from time to time, and a good quest is just what we need! Ri...

Alpha 17 Beta 18Mods

Androids Race Mod

The Androids Mod is the ultimate solution to manpower shortage. It will add a new race of humanlike robots which are mostly female in model variety. The maid dresses are optional. The origins of these machines are mo...

Beta 18Mods

Gear Up And Go Mod

– “A Raid! Is it time for battle!” – “Suit up!” – “Okay I’ve got my armor vest, I’m going to go plant some corn” – “I’ve already got armor so I’m still mining” – “GET OVER HERE NOW” – “But I haven’t got my...

Beta 18Mods

Lockable Doors Ex Mod

The Lockable Doors Ex Mod will allow you to refuse visitors into entering your colony. Although human visitors are gentle enough not to take your things, their camels will still create dirt, eat your stuff and distur...

Beta 18Mods

Fluffy Breakdowns Mod

Fluffy Breakdowns Mod replaces random breakdowns with a maintenance requirement. Fluffy Breakdowns Mod features Buildings using components will now gradually deteriorate. The odds of a breakdown happening (and requir...

Beta 18Mods

ED-Embrasures Mod

The ED-Embrasures Mod adds embrasures that can be shot through while blocking passage, giving your colonists an advantage in combat. Enemies will still be able to fire back but your troops will be in cover similar to...

Beta 18Mods

Prisoner Harvesting Mod

The Prisoner Harvesting Mod allows you to harvest any prisoner’s organs without making your colony have a mood swing. No longer will you need to re-roll a character to be able to harvest organs with the psychopath tr...

Beta 18Mods

Increased Stack Mod

The Increased Stack Mod increases the capacity of stacks by 10 times. Stacks with meat, hides and drugs remained unchanged. This mod is compatible with existing saves, it does not require you to start a new game....

Alpha 17 Beta 18Mods

Gas Trap Mod

The Gas Trap Mod adds two types of traps (each with several variants): the Gas Trap and the Insect Trap. Gas traps release a cloud of gas when any pawn hostile to your faction walks too close. Severity builds up for a...

Beta 18Mods

Crossbows Mod

The Crossbows Mod adds simple, vanilla friendly, crossbows. Crossbows Mod features The crossbow is essentially a Greatbow with better accuracy, longer range, but slower rate of fire. It can be made at a Smithy with ...

Alpha 17 Beta 18Mods

Spaceship Mod

Get your butt off the planet in style! The Spaceship Mod adds additional (and most purely cosmetic) ship parts to the game. You will still need to add some vanilla parts to the ship for it to fly (engine, rector, com...

Alpha 17 Beta 18Mods

Save Our Ship Mod

With the Save Our Ship Mod any ship you launch is saved to a file. You can then start a new game using this ship to continue your colonists’ stories on another world! Research, player faction data, and pawn relation...

Beta 18Mods

Run and Hide Mod

Are you tired of your colonists fleeing from a manhunting deer straight into a corner, where it proceeds to gore them to death? Does your pawns’ pathfinding when threatened give you apoplectic fits? Put down the bottl...

Beta 18Mods

Backup Generators Mod

Backup generators provide a stopgap to prevent black/brownouts when battery reserves are depleted. Backup Generators Mod features Generators start producing power when connected reserves are critically low (<= 200 Wd)...

Alpha 17 Beta 18Mods

Rimatomics Mod

The Rimatomics Mod is the successor to Rimushima. The 2 main features of the mod are nuclear power and energy weapons. A custom research system guides you step by step through most of the features, with certain deta...

Beta 18Mods

Better Pawn Control Mod

The Better Pawn Control Mod allows bulk assignment of animals to zones and colonists to outfits (or drugs) in one single action. Setup different policies and switch at will. Annoyed by manually having to set animals...

Beta 18Mods

Slave Outfits Mod

Do you have a bunch of slaves/prisoners just wearing the same clothes as your colonist? Did your inner slaver get triggered because you just can’t find a proper uniform mod? Give your beloved prisoners the outfits the...

Beta 18Mods

Mining Priority Mod

— “Hey! A plasteel meteorite dropped! Let’s go mine that valuable ore!” — “Okay, I’ll put it on the list of things to do, after we finish tunneling the next few rooms” — “And mining that steel nearby” — “Y...

Alpha 17 Beta 18Mods

Misc. MAI Mod

The Misc. MAI Mod adds a researchable and buildable Mobile Artificial Intelligence named MAI. She will be added to your colony just like a regular pawn, except she is not just a regular pawn… You will need to researc...

Beta 18Mods

Better Vents Mod

The Better Vents Mod lets you make vents out of any resources and coolers only can be made out of metals. Steel vents now have 250 hit points instead of 100. The total hit points depend on what you use to make it. Th...