The Research Tree Mod modifies the vanilla research tab generating a new, better, research tree.
Research Tree Mod features
- Automatically generated to maximize readability.
- Shows research projects, buildings, plants and recipes unlocked by each research project.
- Projects can be queued, and colonists will automatically start the next project when the current research project completes.
- Search functionality to quickly find research projects.
The placement of projects (nodes) is automated to minimize the number of crossings between dependancies (edges), and reduce the total length of these edges. There are many possible scenarios in which this can lead to placements that may appear non-optimal. Sometimes they really are non-optimal, sometimes they just appear to be so. See the technical section here for more information.
Research projects added by other mods and their requirements are automatically parsed and the tree layout will be updated accordingly. However, the ResearchPal Mod implements a lot of the same functionality as this mod, and the research queue will likely not work correctly if both mods are loaded.
Removing the Research Tree Mod from a saved game can cause errors when loading, but these should not affect gameplay, and they will go away after saving.
License: All original code in this mod is licensed under the MIT license. Do what you want, but give the author credit. All original content (e.g. text, imagery, sounds) in this mod is licensed under the CC-BY-SA 4.0 license.