With the Pick Up And Haul Mod, colonists will gather everything they can carry in their inventory, and haul it all to a stockpile.
This hauling mod will greatly increase hauling efficiency, because pawns can now carry more than one gun or t-shirt. These smart and intelligent colonists can now use their inventory! You gotta see it to believe it.
Pick Up And Haul Mod features
When possible, colonists that can haul will haul stuff to their inventory, pick up one more item to haul to a stockpile and then unload their inventory. If, for some reason, pawns run out of things to haul before their inventory is full, they will unload themselves:
- At semi-regular intervals, if their inventory contains multiple items.
- When their inventory has reached a certain mass limit.
- When they haul something else to a stockpile.
- When they’re idle.
You can tell colonists to pick up an item and keep it in their inventory. They will remember what they have and keep it on their person. This is very practical for field doctoring, or for animal trainers taming herds of animals.
Only player-owned humanlikes can use their inventory to haul. Rule of thumb: If you can order it to equip a gun or wear a pair of pants, it’ll use their inventory to haul for you. No guests, animals pretending to be robots, dogs, prisoners, or whatever else. To modders: Inherit from BasePawn WITHOUT including your own, and we’re good.
There’s a bug in Simple Sidearms where they can’t drop chunks. If you have Simple Sidearms, pawns won’t stuff chunks in their inventory on their own accord. If they get told to pick it up, they still will.
The unloading isn’t perfect or 100% bulletproof. Sometimes a pawn will grow attached to an item in their inventory…
If you want to remove this mod from your game, draft everybody before doing it.
Additional credits: Erdelf and Why_is_that for code and advice, Chicken Plucker for the preview image and Brrainz for the amazing Harmony library.