The Ultimate RimWorld Fan Resource Base

The latest RimWorld Mods, Challenges, Guides, Tools and Tricks!
Beta 18Mods

Combat Extended Mod

The Combat Extended Mod completely overhauls combat from the ground up. It brings completely new shooting, melee and medical mechanics and drastically changes the way combat plays out. Unarmored combat is much more ...

Beta 18Mods

FuelBurning Mod

The FuelBurning Mod will allow you to pour fuel at will, and then set it on fire and unleash hell upon your enemies. FuelBurning Mod features Three types of fuel burning traps are added in the security category. They...

Beta 18Mods

Clone Bay Mod

The Clone Bay Mod adds 3 buildings that allow you to revive dead colonists. Clone Bay Mod features Meat Grinder Will grind meat or corpses for amino acids 300 amino acids capacity Supplies ressources to Clone Vat. P...

Beta 18 Beta 19Mods

Death Rattle Mod

The Death Rattle Mod makes it so that people will no longer instantly die when their vital capacities reach zero. If one of your colonists has their liver destroyed by a charge lance, for instance, they will become s...

Beta 18Mods

Sandy’s Designer Doors Mod

The Sandy’s Designer Doors Mod adds a bunch of new designed doors, which you can craft in a carpentry table, after researching the required carpentry research. This mod is compatible with existing saves, it does not ...

Beta 18Mods

Sandy’s Wall-mountable Power Switch Mod

Sandy’s Wall-mountable Power Switch Mod adds a new power switch that can be placed in walls for better space economy and placement strategy. This mod is compatible with existing saves, it does not require you to start...

Beta 18Mods

Don’t Tempt Me! Mod

So found out how easy it is to get rid of raiders or save your pawns from certain death with developer mode, and now you can’t seem to stop doing it… The Don’t Tempt Me! Mod will take away the ability to enter develo...

Beta 18Mods

Prosthetic Didgets Mod

Ever tried to go toe-to-toe with a scyther, only to end up going stub-to-stub? Confused on why you have to replace an entire arm just to solve the problem of a missing thumb? Well boy howdy, I have the mod for you! ...

Beta 18Mods

The Grass is Redder on the Other Side Mod

The The Grass is Redder on the Other Side Mod changes the destination planet into one that orbits a red dwarf. The photosynthesis makes it so the plant life has a very different colour palette. The Grass is Redder o...

Beta 18Mods

Cook Cannibal Meal Mod

The Cook Cannibal Meal Mod allows you to create specific meals with human meat that don’t stack with other meals. Cook Cannibal Meal Mod features Adds these recipes/meals: Cannibal Simple/Fine/Lavish/Pemmican/Surviv...

Beta 18Mods

Grand Rivers Mod

The Grand Rivers Mod expands the might of RimWorld’s waterways. Grand Rivers Mod features The Grand Rivers Mod changes two aspects of the game: Firstly, rivers are much larger and more significant. No more tiny stre...

Beta 18Mods

Mass Graves Mod

Cannibalism mood penalties got you down? No animals to feed raider corpses to? Don’t feel like rushing cremation and digging graves for those 30 tribal raiders takes too much time? Fret no more, because this revolutio...

Beta 18Mods

Project Armory 20th Century Mod

The Project Armory 20th Century Mod adds a lot (203) of weapons produced, used, and only prototyped from the period 1945-2000. Project Armory 20th Century Mod features The Project Armory 20th Century Mod features th...

Beta 18Challenges Scenarios

The Luciferium Addict Challenge

Luciferium is a rare, addictive and expensive drug, but daaaaamn ain’t it powerful. After the first dose, there is no way to get the luciferium mechanites out, ever. On the urbworlds, they call Luciferium the ‘Devil’...

Beta 18Mods

No Water, No Life Mod

The No Water, No Life Mod adds a need for water to pawns. The lack of sufficient water in a pawn’s diet will cause death in the same way as hunger. There are various means to get and transport water, such as wells, p...

Beta 18Mods

Sun Tzu Raider Tactics Mod

The Sun Tzu Raider Tactics Mod adds a new and exciting raid type. Pirate raiders will split up to try and flank you. No longer will they be hapless idiots. They have an improved AI and better decision making for a fu...

Beta 18Mods

Climate Cycle++ Mod

The Climate Cycle++ Mod introduces a run away climate cycle, seeking EXTREEEEEME weather. Climate Cycle++ Mod features There are three types of climate cycle: The first one is similar to the vanilla Climate Cycle, on...

How to get neutroamine

Neutroamine is a synthetic precursor chemical. Though useless on its own, neutroamine is an ingredient needed to craft various drugs at a drug lab, such as penoxycyline and wake-up. Neutroamine can also be combined with herbal medicine and cloth to create the standard medicine at the drug lab. And, if you’re using mods, you might also need neutroamine to craft other drugs like the pain killers or anti-depressants ...

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Beta 18Mods

Craftable Drugs Mod

The Craftable Drugs Mod allows the production of Neutroamine and Luciferium at the Drugs Lab. Craftable Drugs Mod features Adds two new research projects: Neutroamine Refining Research. Requires the Psychite refining...

Beta 18Mods

DIY Neutroamine Mod

The DIY Neutroamine Mod is yet another “make your own neutroamine” mod. This one allows colonies to synthesize neutroamine from raw psychoid and smokeleaf. DIY Neutroamine Mod features Craft 5 bottles of neutroamine...