The Ultimate RimWorld Fan Resource Base

The latest RimWorld Mods, Challenges, Guides, Tools and Tricks!
Beta 18Mods

Don’t Tempt Me! Mod

So found out how easy it is to get rid of raiders or save your pawns from certain death with developer mode, and now you can’t seem to stop doing it… The Don’t Tempt Me! Mod will take away the ability to enter develo...

Beta 18Mods

Prosthetic Didgets Mod

Ever tried to go toe-to-toe with a scyther, only to end up going stub-to-stub? Confused on why you have to replace an entire arm just to solve the problem of a missing thumb? Well boy howdy, I have the mod for you! ...

Beta 18Mods

The Grass is Redder on the Other Side Mod

The The Grass is Redder on the Other Side Mod changes the destination planet into one that orbits a red dwarf. The photosynthesis makes it so the plant life has a very different colour palette. The Grass is Redder o...

Beta 18Mods

Cook Cannibal Meal Mod

The Cook Cannibal Meal Mod allows you to create specific meals with human meat that don’t stack with other meals. Cook Cannibal Meal Mod features Adds these recipes/meals: Cannibal Simple/Fine/Lavish/Pemmican/Surviv...

Beta 18Mods

Grand Rivers Mod

The Grand Rivers Mod expands the might of RimWorld’s waterways. Grand Rivers Mod features The Grand Rivers Mod changes two aspects of the game: Firstly, rivers are much larger and more significant. No more tiny stre...

Beta 18Mods

Mass Graves Mod

Cannibalism mood penalties got you down? No animals to feed raider corpses to? Don’t feel like rushing cremation and digging graves for those 30 tribal raiders takes too much time? Fret no more, because this revolutio...

Beta 18Mods

Project Armory 20th Century Mod

The Project Armory 20th Century Mod adds a lot (203) of weapons produced, used, and only prototyped from the period 1945-2000. Project Armory 20th Century Mod features The Project Armory 20th Century Mod features th...

Beta 18Challenges Scenarios

The Luciferium Addict Challenge

Luciferium is a rare, addictive and expensive drug, but daaaaamn ain’t it powerful. After the first dose, there is no way to get the luciferium mechanites out, ever. On the urbworlds, they call Luciferium the ‘Devil’...

Beta 18Mods

No Water, No Life Mod

The No Water, No Life Mod adds a need for water to pawns. The lack of sufficient water in a pawn’s diet will cause death in the same way as hunger. There are various means to get and transport water, such as wells, p...

Beta 18Mods

Sun Tzu Raider Tactics Mod

The Sun Tzu Raider Tactics Mod adds a new and exciting raid type. Pirate raiders will split up to try and flank you. No longer will they be hapless idiots. They have an improved AI and better decision making for a fu...

Beta 18Mods

Climate Cycle++ Mod

The Climate Cycle++ Mod introduces a run away climate cycle, seeking EXTREEEEEME weather. Climate Cycle++ Mod features There are three types of climate cycle: The first one is similar to the vanilla Climate Cycle, on...

How to get neutroamine

Neutroamine is a synthetic precursor chemical. Though useless on its own, neutroamine is an ingredient needed to craft various drugs at a drug lab, such as penoxycyline and wake-up. Neutroamine can also be combined with herbal medicine and cloth to create the standard medicine at the drug lab. And, if you’re using mods, you might also need neutroamine to craft other drugs like the pain killers or anti-depressants ...

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Beta 18Mods

Craftable Drugs Mod

The Craftable Drugs Mod allows the production of Neutroamine and Luciferium at the Drugs Lab. Craftable Drugs Mod features Adds two new research projects: Neutroamine Refining Research. Requires the Psychite refining...

Beta 18Mods

DIY Neutroamine Mod

The DIY Neutroamine Mod is yet another “make your own neutroamine” mod. This one allows colonies to synthesize neutroamine from raw psychoid and smokeleaf. DIY Neutroamine Mod features Craft 5 bottles of neutroamine...

Beta 18Mods

Random Veins Mod

The Random Veins Mod adds new random ores and veins across the map to make mining more interesting. Random Veins Mod features The following new features can be found across the map: Steel slag rocks, not very useful ...

Beta 18Mods

Chemical processing – Waste disposal Mod

The Chemical processing – Waste disposal Mod will let you break anything you don’t need into chemical compounds. It can be used as a good form of waste disposal. Chemical processing – Waste disposal Mod features Prod...

Beta 18Mods

Land Fill (Terrains+) Mod

Water, mud and marsh are friends. Take vantage of the terrain around you with the Land Fill (Terrains+) Mod. Add soils, roads, bridges, sliding floors and more things for you to be able to terraform RimWorld planets...

Beta 18Mods

Orc Invasion Mod

From lands unknown, the Orc Invasion Mod introduces the ruthless orc clans to RimWorld. Orc Invasion Mod features Bonuses to orcs 30% more HP 0.2 faster move speed 30% increased mining and construction speed 25% natu...

Beta 18Mods

Bananas! Mod

The Bananas! Mod adds several items, starring a new, growable crop: the Banana Tree! (side effects include bananas). Bananas! Mod features Banana Tree (Plantable in Growing Zone) Bananas (Harvested from Banana Trees...

How to modify RimWorld Mods

Do you have a mod you want to make changes to? Is it too OP or not exactly how you wanted it? You’ve come to the right place! With this guide you will learn how to modify mods to your liking in four simple steps! Step 1: Get a local copy of the mod you want to modify There are three main ways to make a local of a mod: manually, automatically, or via an external download. How to get a local copy of a mod manually N...

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