The Ultimate RimWorld Fan Resource Base

The latest RimWorld Mods, Challenges, Guides, Tools and Tricks!
Beta 18Mods

Clone Bay Mod

The Clone Bay Mod adds 3 buildings that allow you to revive dead colonists. Clone Bay Mod features Meat Grinder Will grind meat or corpses for amino acids 300 amino acids capacity Supplies ressources to Clone Vat. P...

Beta 18Mods

Sandy’s Designer Doors Mod

The Sandy’s Designer Doors Mod adds a bunch of new designed doors, which you can craft in a carpentry table, after researching the required carpentry research. This mod is compatible with existing saves, it does not ...

Beta 18Mods

Sandy’s Wall-mountable Power Switch Mod

Sandy’s Wall-mountable Power Switch Mod adds a new power switch that can be placed in walls for better space economy and placement strategy. This mod is compatible with existing saves, it does not require you to start...

Beta 18Mods

Don’t Tempt Me! Mod

So found out how easy it is to get rid of raiders or save your pawns from certain death with developer mode, and now you can’t seem to stop doing it… The Don’t Tempt Me! Mod will take away the ability to enter develo...

Beta 18Mods

Grand Rivers Mod

The Grand Rivers Mod expands the might of RimWorld’s waterways. Grand Rivers Mod features The Grand Rivers Mod changes two aspects of the game: Firstly, rivers are much larger and more significant. No more tiny stre...

Beta 18 Version 1.0Mods

Project Armory 20th Century Mod

The Project Armory 20th Century Mod adds a lot (203) of weapons produced, used, and only prototyped from the period 1945-2000. Project Armory 20th Century Mod features The Project Armory 20th Century Mod features th...

Beta 18Challenges Scenarios

The Luciferium Addict Challenge

Luciferium is a rare, addictive and expensive drug, but daaaaamn ain’t it powerful. After the first dose, there is no way to get the luciferium mechanites out, ever. On the urbworlds, they call Luciferium the ‘Devil’...

Beta 18Mods

Sun Tzu Raider Tactics Mod

The Sun Tzu Raider Tactics Mod adds a new and exciting raid type. Pirate raiders will split up to try and flank you. No longer will they be hapless idiots. They have an improved AI and better decision making for a fu...

Beta 18Mods

Climate Cycle++ Mod

The Climate Cycle++ Mod introduces a run away climate cycle, seeking EXTREEEEEME weather. Climate Cycle++ Mod features There are three types of climate cycle: The first one is similar to the vanilla Climate Cycle, on...

How to get neutroamine

Neutroamine is a synthetic precursor chemical. Though useless on its own, neutroamine is an ingredient needed to craft various drugs at a drug lab, such as penoxycyline and wake-up. Neutroamine can also be combined with herbal medicine and cloth to create the standard medicine at the drug lab. And, if you’re using mods, you might also need neutroamine to craft other drugs like the pain killers or anti-depressants ...

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Beta 18Mods

Craftable Drugs Mod

The Craftable Drugs Mod allows the production of Neutroamine and Luciferium at the Drugs Lab. Craftable Drugs Mod features Adds two new research projects: Neutroamine Refining Research. Requires the Psychite refining...

Beta 18Mods

Chemical processing – Waste disposal Mod

The Chemical processing – Waste disposal Mod will let you break anything you don’t need into chemical compounds. It can be used as a good form of waste disposal. Chemical processing – Waste disposal Mod features Prod...

Beta 18Mods

Land Fill (Terrains+) Mod

Water, mud and marsh are friends. Take vantage of the terrain around you with the Land Fill (Terrains+) Mod. Add soils, roads, bridges, sliding floors and more things for you to be able to terraform RimWorld planets...

How to modify RimWorld Mods

Do you have a mod you want to make changes to? Is it too OP or not exactly how you wanted it? You’ve come to the right place! With this guide you will learn how to modify mods to your liking in four simple steps! Step 1: Get a local copy of the mod you want to modify There are three main ways to make a local of a mod: manually, automatically, or via an external download. How to get a local copy of a mod manually N...

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Alpha 17 Beta 18Mods

Witching Hour Mod

Just because you’re stuck on a Rimworld doesn’t mean you can’t celebrate the best holiday: Halloween! The Witching Hour Mod adds a witch costume, a mummy costume, a vampire costume, a wolfman mask, a broom weapon, a...

Alpha 17 Beta 18Mods

Trump Hair Mod

Thank you. It's true, and these are the best and the finest hairstyles. When modders send their mods, they're not sending their best. They're not sending you. They're not sending you. They're sending mods that have...

Beta 18Mods

More Medications Mod

The More Medications Mod adds a lot of new medicinal resources to heal or ease the healing process of your colonists. More Medications Mod features New medicine Multi Vitamins – 4 Neutroamine Sleeping Pills – 6 Neutr...

Beta 18Mods

Drugs to Neutroamine Mod

The Drugs To Neutroamine lets you extract neutroamine from drugs, including: Luciferium. GoJuice. Penoxycyline. WakeUp. Medicine. All Recipes use the drug lab. Requires the Drug Neutralization 1600 Research. This mo...

Beta 18Mods

Strange Plants Mod

The Strange Plants Mod adds the ability to grow the following resources: Artillery Shells Req Lvl 10 Growing Beers Req Lvl 8 Growing Components Req Lvl 10 Growing Chemfuels Req Lvl 10 Growing Chocolates Req Lvl 8 Gro...

Beta 18Mods

Double Sleeping Spot Mod

The Double Sleeping Spot Mod is a simple mod that adds a double sleeping spot. This new sleeping pot is magenta. Now your lover pawns can sleep together… on the floor! This mod is compatible with existing saves, it ...

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