The Ultimate RimWorld Fan Resource Base

The latest RimWorld Mods, Challenges, Guides, Tools and Tricks!
Beta 18Mods

Complex Jobs Mod

The original work priorities leave much to be desired when it comes to prioritizing jobs. The Complex Jobs Mod breaks down existing jobs into smaller jobs allowing you to make things run smoother and more efficiently...

Beta 18Mods

No Firewatcher Mod

The No Firewatcher Mod removes the default behavior named firewatcher which sends rain every time that fires get too out of control. It also includes performance changes to fire mechanics (makes the game run faster/s...

Beta 18 Beta 19Mods

Seasonal Weather Mod

The Seasonal Weather Mod extends the weather to change based on season. If you find the new weather behavior intimidating, there is a lite version available here. Seasonal Weather Mod features Each season has differe...

Alpha 17 Beta 18Mods

Smarter Food Selection Mod

The Smarter Food Selection Mod allows you to restrict the food for your pawns (prisoners, animals, ascetic, cannibal). Smarter Food Selection Mod features In-game UI to individually assign food policies. Force your ...

Alpha 17 Beta 18Mods

Smokeleaf Industry Mod

The Smokeleaf Industry Mod adds various new drugs, food, medicines, building materials and more all based around the Smokeleaf cultivation and processing. All items added by the mod are based on real world applicati...

Alpha 17 Beta 18Mods

Floor Lights Mod

The Floor Lights Mod introduces lights that are integrated into the ground. These lamps used to have their power cable hidden underground, but various rim-rodents kept eating them so the cable placement had to be re...

Alpha 17 Beta 18Mods

Save Storage & Outfit Settings Mod

This mod allows you to Save and Load Dump/Stockpile and Outfit settings so that you can load them over to new games. Settings saves are completely separate from game saves. This means settings saves can be used by any...

Beta 18 news and features

The new Beta 18 release comes with a whole bunch of new features and stuff that you need to take into account! A new biome: swamps, new incidents that will tear your colony apart, new furniture and items, new mental breaks and a whole new kind of mood buffs for your colonists: mental inspirations. The first unstable version of Alpha 18 was released on October 24, and has been available on the "unstable" branch...

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Alpha 16 Alpha 17 Beta 18Mods

Miniaturisation Mod

Ever thought it was stupid that your colonists couldn’t move some furniture around? That they had to destroy it and build a new one? The Miniaturisation Mod adds the ability to move the majority of benches and other ...

Alpha 17 Beta 18Mods

Living Battery Mod

The Living Battery Mod adds a Matrix-inspired power generator that creates energy from human beings. Living Battery Mod features A living battery can produce up to 300W of power! This technology is accessible after c...

Alpha 17 Beta 18Mods

[RF] Basic Bridges Mod

The [RF] Basic Bridges Mod allows you to build bridges. Technically, you can also create piers or even a boardwalk, it’s really up to you. No special research is required. All you need is wood, stone or metal. And a...

Beta 18Mods

Night’s Body Textures Mod

Night’s Body Textures mod is a simple mod that replaces the default textures of the body shapes with a more detailed version. This mod is compatible with existing saves, it does not require you to start a new...

Alpha 17Mods

Cold Desert Nights Mod

The Cold Desert Nights provides a way to configure the temperature difference between day and night for each biome – including the function used to determine the speed at which the temperature rises when the sun come...

Alpha 17Mods

Darkest Night Mod

The Darkest Night Mod is an event mod that will make your heart start pounding much faster! In this event, darkness has come to RimWorld and, with it, death. As you watch the approaching darkness you know death is h...

Alpha 17Mods

Improved Fire Performance Mod

The purpose of the Improved Fire Performance Mod is to boost game performance by removing redundant checks when a fire is started. It does not affect the way fire burns or spreads. As explained by Dawgydude: This...

Alpha 17Mods

Cave Biome Mod

The Cave Biome Mod adds a new biome: Caves! Explore and settle a new colony inside the deep and labyrinthic tunnels found underground. Cave Biome Mod features Adds a new biome with custom caveworld flora. Permanent da...

Alpha 17Mods

CaveworldFlora Mod

Are you tired of those void caves? Have you ever wanted to crash on a caveworld? The CaveworldFlora Mod adds new plants that can be found inside caves. CaveworldFlora Mod features Four new kinds of cave plant that wi...

Alpha 17Mods

Vanya’s Medicines Mod

The Vanya’s Medicines Mod adds 3 new drugs for vanilla games. These drugs are guaranteed to cure all diseases. Vanya’s Medicines Mod features Combined antibiotic: A combination of several antibiotic combinations can c...

Alpha 17Mods

Mechanoid Tech Mod

The war between mechanoids and humans lasted for thousands of years, and nowadays small friction still exists in this rim world. Crashed ships frequently fell on the planet’s surface, and made great influence to peopl...

How to get more colonists

The first thing you need to know is that the amount of colonists you have in your colony is strongly influenced by the storyteller you chose when you created the game. There is no limit to the number of people you can have in a single colony, but each storyteller has 3 variables that affect the population in your colony: minimum desired population, maximum desired population and critical desired population. Stor...

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