Library required!This mod requires the HugsLib Library in order to work. Please, ensure you have it installed and on a higher position in the mods list.
Have you been wondering what is the point of visiting factions? Wonder no longer, the Hospitality mod is the answer. With this mod, you will be able to:
- Convince visitors to join your faction!
- Increase faction relationships!
- Treat visitors well by providing them with rooms, guest beds and joy activities!
- Sell items by placing them in their zone!
- Rescued characters can decide to join you!
- Joining wanderers or refugees are firstly selected from related/well-known characters!
- New! Happy guests will help out with your chores!
Everything you can do with the Hospitality mod
You can improve relationships with visiting factions by having your colonists entertain your guests. In return, using silver to improve relationships now gets more expensive every time you do it.
In order to recruit a guest, you have to increase their trust in your colonists. Hanging out with them will help, and having someone with a high social skill try and recruit them is required as well. The difficulty is based on how many colonists you already have and how much the guest likes them. Once successful, they will join your faction right away.
To please a visiting faction, provide quality guest beds, joy objects, and a pretty environment inside of their area. If they liked their stay, they might leave silver or items for you. It also affects your relationship with that faction. If the relationship with a visiting faction is high, they will also bring more silver and more items.
Set up a guest area just like animal areas. In the guest tab of visitors you can then select this area and make it the default for all guests.
Guests will only use and buy objects inside of their area. The area can be changed per group.
If you have items lying around in the guest area, guests will buy them if they like an item and have the money.
Select a visitor and open the “Guest” tab. Here you can see how difficult that person is to convince and how much his faction will hate you if you succeed. You can also see your “Hospitality” rating, how you have affected your visitors as a group. All colonists set as “Negotiator” will do the recruitment. You can also choose to improve the relationship. The success of this will depend on your negotiator’s social skills.
You can also see the chance recruitment will succeed. This is increased by having them get to know your colonists (and not hate them).
If you can’t see the “Guest” tab, it’s either not a group of guests (caravans are not guests), or they are hostile, or you have a mod conflict that you should report in the comments.
If you have custom faction mods, make sure to put this mod below them. Generally, the further down this mod is, the better.
If you want to remove this mod, make sure there are no guests or visitors around your colony, and all guest beds have been removed. Not doing so might break your savegame.
This mod is known to be incompatible with the Refugee Stats Mod.