The Gas Trap Mod adds two types of traps (each with several variants): the Gas Trap and the Insect Trap.
Gas traps release a cloud of gas when any pawn hostile to your faction walks too close. Severity builds up for as long as a pawn is in the gas.
Insect Traps are only triggered by hostile insects (if you have tamed insects they should be safe). Gas affects the whole body (insects apparently breathe through their heart, according to RimWorld).
Gas Trap Mod features
There are four types of gas available:
- Toxic gas
- Sleep gas
- Rage gas
- Tear gas
The new IEDBomb research is required to build.
- Released gas is not saved, so reloading a game won’t spawn in gas that was triggered before closing the game. This is a vanilla thing for the Gas class, but since the gas is only there for 40-50 seconds, it shouldn’t be much of a problem.
- Insect traps are not triggered by Megascarabs. They don’t seem to be part of the Insect faction nor have insect meat, which is weird. Defs say otherwise. Patch coming soon-ish.