The Gas Trap Mod adds two types of traps (each with several variants): the Gas Trap and the Insect Trap.
Gas traps release a cloud of gas when any pawn hostile to your faction walks too close. Severity builds up for as long as a pawn is in the gas.
Gas Trap Mod features
There are four types of gas available:
- Toxic gas
- Sleep gas
- Fear gas
- Rage gas
- Tear gas
The new IEDBomb research is required to build.
- Released gas is not saved, so reloading a game won’t spawn in gas that was triggered before closing the game. This is a vanilla thing for the Gas class, but since the gas is only there for 40-50 seconds, it shouldn’t be much of a problem.
- Insect traps are not triggered by Megascarabs. They don’t seem to be part of the Insect faction nor have insect meat, which is weird. Defs say otherwise. Patch coming soon-ish.
Gas Trap Mod Review
Ever wanted to be Hitler? No? Well now you can! With the Gas Trap Mod Raiders will regret ever setting foot into your colony.