The Faction Control Mod provides you with a number of configuration options that you can use to tailor which and how many factions and faction bases show up on your map. Simply visit “Mod Settings” from the game’s “Options” menu.
Faction Control Mod features
The Faction Control Mod allows you to define the total number of factions which should appear on your world map (anywhere from 0 to 30), as well as individually adjust the minimum number of factions of each type which should be present, even removing some if you prefer. So you could, for example, play on a planet without any tribal factions, or without any outlanders, or with nothing but factions added by mods, or on a planet with no pirates, or perhaps on a planet on which the only factions are pirate factions.
Note that as you increase the total number of factions on your world, the number of hostile factions will scale upward, as well. So unlike most mods which increase faction counts, this one won’t allow you to create a world with 30 factions of which only three are hostile.
You can also adjust your world map’s faction base density, so you can create planets on which each faction has only a few bases, or heavily populated planets with settlements everywhere.
The Faction Control Mod also gives you the option to group faction bases on the world map geographically, rather than just having them scattered all over the map randomly. This allows you to better simulate the existence of actual nations.
If you’re a modpack maker and want to include the Faction Control Mod in your pack, or if you’re a modder and want to use it as the basis of a derivative mod, please feel free to do so. But please, let the author know about it first.
The Faction Control Mod utilizes Pardeike’s Harmony Patch Library (already included with the mod).