Cupro’s Drinks Mod

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Author of the Cupro’s Drinks Mod: CuproPanda

The Cupro’s Drinks Mod adds the ability to brew sodas, coffee and new types of alcohol.

Cupro’s Drinks Mod features

Drinks added by the Cupro’s Drinks Mod:

  • Basic drinks:

    • Syrup: Required sweetener for sodas. Requires 10 corn, agave, or berries. Bulk job available at the brewery.
    • Frass Root: A root crop used to make root beer. Cannot be used to make food.
    • Alcohol Crate: A crate for storing 75 bottles of alcohol – stacks up to 2 for easy storage. Can be created at and packed/unpacked at the Crafting Spot.
    • Decaf Coffee: A delicious preparation of roasted and ground coffee beans without caffeine. Pleasurable to drink.
  • Sodas:

    • Agave Soda: Requires 20 Agave and 1 syrup; makes 6.
    • Berry Soda: Requires 20 Berries and 1 syrup; makes 6.
    • Root Beer: Requires 5 Wood, 10 Frass root, and 1 syrup; makes 6.
    • Chocolate Soda: Requires 2 chocolate, 3 milk, and 1 syrup; makes 6.
  • Alcoholic beverages:

    • Nigori: An alcoholic beverage made by fermenting rice mash.
    • Vodka: An alcoholic beverage distilled from undistilled vodka.
    • Whiskey: An alcoholic beverage made by fermenting corn wort.
    • Wine: An alcoholic beverage made by fermenting wine must.
    • Green Dragon: An alcoholic beverage made by aging smokeleaf tincture.
  • Energy drinks:

    • Coffee: A delicious preparation of roasted and ground coffee beans. Pleasurable to drink, and it restores 10% rest. Colonists will automatically drink it if they are tired and have 4 or more hours to be awake.
    • Dead-eye Coffee: A strong preparation of roasted and ground coffee beans. Not pleasurable to drink, but it restores 20% rest. Colonists will automatically drink it if they are very tired and have 4 or more hours to be awake.
    • Thrumbo Energy: Energy drink to perk up colonists. Restores 30% of Rest, and colonists will automatically drink it if they are very tired and have 4 or more hours to be awake.
    • Koka: An uplifting soda popular throughout the galaxy. Cannot be crafted.
    • Peppi: A stronger version of Koka, Peppi is known for its stimulating properties. Restores 5% of Rest. Cannot be crafted.

In order to brew the new alcoholic beverages, you will have to obtain the following new ingredients first:

  • Rice Mash: Milled, soaked, and cooked rice. Made at the brewery.
  • Undistilled Vodka: Fermented potato liquid. Made in the fermenting barrel.
  • Corn Wort: Wort made from corn. Made at the brewery.
  • Wine Must: Pressed fruit juice. Made at the brewery.
  • Smokeleaf Tincture: A tincture of vodka and smokeleaf leaves. Made at the brewery.

These other two items are also included with the mod:

  • Fermenting Barrel: Allows alcohol brewing.
  • Coffee plant: A tree for growing coffee beans. Grows rarely in the wild in some biomes.
This mod is compatible with existing saves, it does not require you to start a new game.




Older versions Beta 18

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Cupro's Drinks Mod Review
  • Necessity
  • Originality
  • Textures
  • Fun
4

Summary

The Cupro’s Drinks Mod adds variety to the game, which is always welcome. The fact that each drink has its own properties and effects is a nice touch, and some drinks are really original and related to the particularities of RimWorld. The textures could use some improvement though.

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User Review
5 (1 vote)