The Area Rugs mod adds 30 different area rug models to the game from tiny 1×1 doormats to huge 7×7 room filling monstrosities. They come in circle, square, rectangle, and also one wide runners for hallways. Unlock by researching carpets.
There are two new crafting benches: the dye barrel that takes default cloth and changes its color, and the rug crafting table that takes that colored cloth (or regular cloth, devilstrand, hyperweave, or wools) and makes them into the rugs.
A cool side effect of this mod is that the new colors of cloth can be used to craft regular clothing so now you don’t have to be content with everyone wearing light grey, if you want your colony to wear all purple you can do that! Visitors and raiders will also show up in the newly colored clothing and you’ll be able to buy it from traders.
The crafting of rugs require artistic ability and have a quality rating (the higher the quality the more beauty it has). Also, the larger the rug the more beauty it has. They can be picked up and put back down and sold to traders if desired. Keep in mind that the value of the rug has an impact on the value of the colony and you will pay for all that beauty in more dangerous raids.
Area Rugs Mod Review
If you’re looking for a better way to decorate your rooms than drawing carpets on the floor, the Area Rugs Mod is for you. This mod also adds the possibility to die cloth yourself, so you won’t have to wait for traders to have specific colors.