Adeptus Mechanicus Magos Xenobiologis Mod

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Author of the Adeptus Mechanicus Magos Xenobiologis Mod: Ogliss

Based on the Warhammer 40k Universe, the Adeptus Mechanicus Magos Xenobiologis Mod adds factions using xenos weapons from the same author’s Armoury Mod.

Adeptus Mechanicus Magos Xenobiologis Mod features

Tau Race

  • Ethereal
  • Firewarrior Shas’la
  • Firewarrior Shas’ui
  • Kroot Warrior
  • Kroothound
  • Krootox
  • Knarloc

Eldar Race

  • Farseer
  • Warlock
  • Guardian
  • Fire Support

Necron Race

  • Scarab Swarm
  • Warrior
  • Destroyer
  • Lord
  • Monolith Spawn Incident

Ork Race

  • Boy (Shoota, Slugga, Choppa)
  • Eavy boy
  • Nob (Shoota, Choppa)
  • Eavy Nob
  • Squig

Mechanicus Race

  • Tech Priests (Humanlike)
  • Skitarii (Humanlike)
  • Sicarians

Chaos Deamons Race

  • Horrors of Tzeentch (Pink, Blue, Brimstone)
  • Flamer of Tzeentch (Normal, Exalted)
  • Screamers of Tzeentch
  • Nurgling
  • Plaguebearer
  • Deamonette
  • Warp Storm Incident
  • Deamonic Infestation Incident

Compatibility notes

Requires a new game start or Orion’s Faction Discovery Mod to add them to an existing map.┬áThis mod includes a compatibility patch for the latest version of Combat Extended.

Load order should be:

  • Astra Militarum Imperial Guard Core Mod
  • Adeptus Mechanicus: Armoury
  • Adeptus Mechanicus: Magos Xenobiologis
  • -or-
  • Adeptus Mechanicus: Armoury
  • Adeptus Mechanicus: Magos Xenobiologis

Problems? Questions? Comments? Got something you’d like to see added to the mod? Join the Official Discord.

This mod is not compatible with existing saves. You will have to start a new game.




Adeptus Mechanicus Magos Xenobiologis Mod Review
  • Necessity
  • Originality
  • Textures
  • Fun
4.5

Summary

If you’re a fan of the Warhammer 40k Universe, the Adeptus Mechanicus Magos Xenobiologis Mod is everything you were looking for. All these new races will now appear in your rim worlds!

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