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Mods

More Planning Mod

The More Planning creates a new option in the “Architect” menu called “Planning” with new and extended options for planning. More Planning Mod features 10 customizable planning designations. Show/hide planning design...

Mods

GeneticRim Mod

The GeneticRim Mod allows you to extract genes from a wide variety of animals and combine them in a lab to create fearsome hybrids. Scientists in the Glitterworlds, with their advanced technologies and stable societi...

Mods

Smarter Food Selection Mod

The Smarter Food Selection Mod allows you to restrict the food for your pawns (prisoners, animals, ascetic, cannibal). Smarter Food Selection Mod features In-game UI to individually assign food policies. Force your ...

Mods

Cupro’s Stones Mod

The Cupro’s Stones Mod adds 10 new types of stone and updates the stone graphics for more realism. The amount of stone types that appear on the map can be set in Options: Mod Settings Cupro’s Stones Mod features New S...

Mods

Mechalit Core Mod

The Mechalit Core Mod is the first and main of the “Mechalite” mod series. It adds more diversity to the game by adding new materials, items, buildings and technologies. The gameplay will become more interesting, and...

Mods

Increased Forest Density Mod

Want a real forest? Then this is just the mod for you! The Increased Forest Density Mod drastically increases plant density and turns your sparse woodlands and jungles into a primordial forest. Increased Forest Densi...

Mods

Seasonal Weather Mod

The Seasonal Weather Mod extends the weather to change based on season. If you find the new weather behavior intimidating, there is a lite version available here. Seasonal Weather Mod features Each season has differe...

Mods

Cold Desert Nights Mod

The Cold Desert Nights provides a way to configure the temperature difference between day and night for each biome – including the function used to determine the speed at which the temperature rises when the sun come...

Mods

No Firewatcher Mod

The No Firewatcher Mod removes the default behavior named firewatcher which sends rain every time that fires get too out of control. It also includes performance changes to fire mechanics (makes the game run faster/s...

Mods

Darkest Night Mod

The Darkest Night Mod is an event mod that will make your heart start pounding much faster! In this event, darkness has come to RimWorld and, with it, death. As you watch the approaching darkness you know death is h...

Mods

Realistic Darkness Mod

Tired of not being able to tell whether it’s day or night because they both look similar? Ever wanted lighting to really matter? Well then the Realistic Darkness Mod is for you. The Realistic Darkness Mod changes li...

Mods

Spaceship Mod

Get your butt off the planet in style! The Spaceship Mod adds additional (and most purely cosmetic) ship parts to the game. You will still need to add some vanilla parts to the ship for it to fly (engine, rector, com...

Mods

SmurfeRim Mod

The SmurfeRim Mod adds the Smurfs, a new kind of animal that behaves similarly to bug hives, but can also be tamed for farming a unique an valuable liquid. Your life in the rim is about to change! You can either hel...

Mods

Combat Extended Mod

The Combat Extended Mod completely overhauls combat from the ground up. It brings completely new shooting, melee and medical mechanics and drastically changes the way combat plays out. Unarmored combat is much more ...

Mods

Avoid Friendly Fire Mod

The Avoid Friendly Fire Mod adds a new option to colonists that you can enable to force them to stop shooting if the projectile’s path could hit a friendly or neutral pawn (taking into account miss radius). Drafted...

Mods

Complex Jobs Mod

The original work priorities leave much to be desired when it comes to prioritizing jobs. The Complex Jobs Mod breaks down existing jobs into smaller jobs allowing you to make things run smoother and more efficiently...

Mods

Better MiniMap Mod

The Better MiniMap Mod adds a new minimap window that is visible during gameplay. Better MiniMap Mod features Overlays for the following: Areas, Buildings, Colonists, Mining, Noncolonists, Power Grid, Ships, Terrain,...

Mods

Prison Labor Mod

The Prison Labor Mod will allow you to force your prisoners to work for you. To enable this feature you must check a new options on the prisoner tab “Force to work”. Prison labor needs management that consists in: Mo...

Mods

Locks Mod

The Locks Mod adds a new locking door system. You will be able to select a door and then click a new button to lock or unlock (or right-click for more options). In order to unlock/lock door, a colonist must “flick” ...

Mods

RimRoads Mod

The RimRoads Mod adds the ability to build roads on the world map that you can use later on to travel faster around the map. Dirt roads require no resources to construct. However, other roads require resources for t...

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